If Infamous Returns, It Needs to Rethink Its Morals: A Deep Dive into the Series' Complexities
The Infamous series, known for its superhero stories and morality system, has left a lasting impact on gamers. With the 15th anniversary of Infamous 2 approaching, the question arises: what does the future hold for this dormant franchise? The original game's morality system, which allowed players to shape Cole MacGrath's heroism or villainy, was groundbreaking at the time. However, it has also been a point of contention, with critics arguing that it lacked genuine moral dilemmas.
One of the series' strengths is its ability to humanize its characters. The relationship between Cole and Zeke is a prime example of this. Their dynamic adds weight to the game's moral choices, making them feel earned and natural. However, the series' attempt to canonize the Evil ending in Infamous Second Son was thwarted by player data, leading to a less satisfying conclusion.
The sequel, Infamous Second Son, takes a step back in terms of moral complexity. While Delsin Rowe's character allows for more nuanced Evil choices, the overall narrative feels less engaging. The game's focus on expanding Delsin's power set, rather than exploring his moral dilemmas, is a missed opportunity.
The standalone prequel Infamous First Light offers a refreshing take on the series, allowing Fetch to develop as a character without the constant presence of Karma. This approach allows for a more nuanced exploration of the 'what if?' scenario, as seen in other franchises like Mass Effect and Deus Ex. The series' future hangs in the balance, with the question of whether Sucker Punch or another studio will take the reins and push the franchise forward.
In conclusion, the Infamous series has a rich history and a complex moral system that has both captivated and frustrated players. If it returns, it must address these complexities and offer a more nuanced approach to morality, allowing for a deeper exploration of its characters and their choices.